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WFM03 Further Pure Mathematics 3

Edexcel IAL Further Mathematics, F3 (A2 unit, usually Year 13). 32 lessons so far, in the suggested order.

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Lessons in WFM03

  1. Hyperbolic functions: definitions and graphs
    sinh x = (ex - e-x)/2, cosh x = (ex + e-x)/2, tanh x = sinh x/cosh x. cosh x ≥ 1 and is even; sinh and tanh are odd; -1 < tanh x < 1.
  2. Hyperbolic identities
    cosh2 x - sinh2 x ≡ 1; sech2 x ≡ 1 - tanh2 x; sinh 2x ≡ 2 sinh x cosh x; cosh 2x ≡ 2cosh2 x - 1 ≡ 1 + 2sinh2 x. Prove identities from the exponential defi
  3. Solving hyperbolic equations
    Substitute u = ex to get a quadratic, or use cosh2 x - sinh2 x = 1 to get a quadratic in one function. Reject ex ≤ 0 and cosh x < 1. Give answers as exact l
  4. Inverse hyperbolic functions
    arsinh x = ln(x + sqrt(x2 + 1)) for all x; arcosh x = ln(x + sqrt(x2 - 1)) for x ≥ 1; artanh x = (1/2) ln((1 + x)/(1 - x)) for |x| < 1.
  5. The ellipse
    Ellipse: x2/a2 + y2/b2 = 1, with parametric form x = a cos t, y = b sin t. Intercepts (±a, 0) and (0, ±b).
  6. The hyperbola
    Hyperbola: x2/a2 - y2/b2 = 1, vertices (±a, 0), asymptotes y = ±(b/a)x. Parametric: (a sec t, b tan t) or (a cosh t, b sinh t) for the right branch.
  7. Foci, directrices and eccentricity
    PS = e PM. Ellipse: b2 = a2(1 - e2), e < 1. Hyperbola: b2 = a2(e2 - 1), e > 1. Foci (±ae, 0), directrices x = ±a/e. Ellipse PS + PS' = 2a.
  8. Tangents and normals to conics
    Ellipse gradient -b2x/(a2y); hyperbola b2x/(a2y). Tangent at (x1, y1): x x1/a2 ± y y1/b2 = 1. Normal gradient = -1/(tangent gradient).
  9. When is a line a tangent?
    Substitute and set the discriminant to zero. Ellipse: c2 = a2m2 + b2. Hyperbola: c2 = a2m2 - b2.
  10. Loci with conics
    Write the point in terms of t, isolate the trig or hyperbolic functions, and eliminate t with the matching identity.
  11. Differentiating hyperbolic functions
    d/dx sinh x = cosh x; d/dx cosh x = sinh x (no minus); d/dx tanh x = sech2 x. Use the chain, product and quotient rules as usual.
  12. Differentiating inverse functions
    Write x = f(y), find dx/dy, express it in x with an identity, then flip. arcsin: 1/sqrt(1 - x2); arctan: 1/(1 + x2); arsinh: 1/sqrt(x2 + 1); arcosh: 1/sqrt(x
  13. Integrating hyperbolic functions
    ∫ sinh = cosh, ∫ cosh = sinh, ∫ sech2 = tanh, ∫ tanh = ln cosh. Use cosh 2x identities for squares and cosh2 - sinh2 = 1 for odd powers.
  14. Integrals that give inverse functions
    1/(a2 + x2) gives (1/a) arctan(x/a); 1/sqrt(a2 - x2) gives arcsin(x/a); 1/sqrt(x2 + a2) gives arsinh(x/a); 1/sqrt(x2 - a2) gives arcosh(x/a). Complete t
  15. Integrating inverse trig and hyperbolic functions
    Write f(x) as 1 × f(x) and integrate by parts with u = f(x). Then the remaining integral is an f'/f or f'/sqrt(f) type.
  16. Substitutions and quadratic surds
    sqrt(a2 - x2): x = a sin u. sqrt(x2 + a2): x = a sinh u. sqrt(x2 - a2): x = a cosh u. Change dx and the limits; complete the square for quadratic surds.
  17. Deriving reduction formulae
    Integrate by parts (or use an identity) to link I_n to I_(n-1) or I_(n-2), then work down to a starting value you can integrate directly.
  18. Using reduction formulae
    If one round of parts does not reduce the integral to I_(n-1) or I_(n-2), do a second round. Start values first, exact values throughout.
  19. Arc length
    s = ∫ sqrt(1 + (dy/dx)2) dx or s = ∫ sqrt((dx/dt)2 + (dy/dt)2) dt. Use identities to make the square root a perfect square.
  20. Area of a surface of revolution
    S = 2π ∫ y ds about the x-axis, 2π ∫ x ds about the y-axis, with ds = sqrt(1 + (dy/dx)2) dx or sqrt((dx/dt)2 + (dy/dt)2) dt.
  21. The vector product
    a × b = (a2b3 - a3b2, a3b1 - a1b3, a1b2 - a2b1), perpendicular to a and b. |a × b| is the parallelogram area; a triangle is half. b × a = -(a × b).
  22. The triple scalar product
    a · (b × c) = determinant of the rows a, b, c. Parallelepiped volume |a · (b × c)|; tetrahedron (1/6)|a · (b × c)|; zero means coplanar.
  23. Equations of lines in 3D
    r = a + λb; (r - a) × b = 0; (x - a1)/b1 = (y - a2)/b2 = (z - a3)/b3. Directions that are multiples mean parallel lines.
  24. Equations of planes
    r · n = p with p = a · n; cartesian n1x + n2y + n3z = p; r = a + sb + tc with n = b × c. Distance from O to the plane is |p|/|n|.
  25. Points, lines and planes
    Point to plane: |ax1 + by1 + cz1 - d|/sqrt(a2 + b2 + c2). Line meets plane: substitute the general point. b · n = 0 means parallel to the plane or in it.
  26. Two planes: line of intersection
    Direction = n1 × n2. A point: set z = 0 and solve (or x = 0 or y = 0 if that fails). Check the line in both plane equations.
  27. Shortest distances between lines
    Skew lines: |(c - a) · (b × d)|/|b × d|. Point to line or parallel lines: |(p - a) × b|/|b|. Zero distance means the lines meet.
  28. Linear transformations in three dimensions
    Columns are the images of i, j, k. A then B is the matrix BA. Linear maps fix the origin. det = volume scale factor.
  29. Transpose and 3 × 3 determinants
    det A = a(ei - fh) - b(di - fg) + c(dh - eg). Singular means det = 0. det(AB) = det A det B; det(kA) = k3 det A; (AB)T = BT AT.
  30. Inverse of a 3 × 3 matrix
    A-1 = (1/det A) × transpose of the cofactor matrix. Remember the sign pattern. (AB)-1 = B-1A-1. Use the inverse to undo a transformation.
  31. Eigenvalues and eigenvectors
    Solve det(A - λI) = 0 for λ, then (A - λI)x = 0 for x. Eigenvalues sum to the trace and multiply to the determinant. Normalise by dividing by the length.
  32. Diagonalising symmetric matrices
    For symmetric A: eigenvectors for different eigenvalues are perpendicular. Normalise them, make them the columns of P, then PT A P = D with eigenvalues in matc

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