All subjects · Physics · WPH14 (Unit 4)
Core practical 10: analysing collisions with ICT
Core practical 10 uses video analysis to study collisions between small spheres, such as ball bearings rolling on a table, and to test conservation of momentum in two dimensions.
Method
- Mark out a flat, level table top. Place a metre rule or grid in the field of view as a scale.
- Mount a camera directly above, pointing straight down, to avoid parallax and perspective errors.
- Roll one sphere into a stationary one and record the collision at a high frame rate.
- Measure each sphere's mass on a balance.
Analysis with ICT
- Step through the video frame by frame in video analysis software (or a spreadsheet of positions).
- Mark each sphere's position in successive frames. The time between frames is 1 / frame rate.
- velocity = distance moved / time; find the x and y components before and after.
- Compare total momentum in x and in y before and after, and compare total kinetic energy to decide whether the collision is elastic.
Errors and improvements
- Friction and rolling slow the spheres, so measure velocities just before and just after the collision.
- A higher frame rate gives more positions and less motion blur.
- Use the same scale for all measurements, at the height of the spheres.
Worked example
A video is taken at 50 frames per second. A sphere moves 0.12 m in 6 frames. Find its speed.
- Time = 6 / 50 = 0.12 s
- v = 0.12 / 0.12
Answer: v = 1.0 m/s
Check yourself
- A video at 50 frames per second shows a sphere moving 0.20 m in 10 frames. Find its speed in m/s.
Show answer
1 m/s. Time = 10 / 50 = 0.20 s; v = 0.20 / 0.20 = 1.0 m/s.
- A camera records at 240 frames per second. Find the time between frames in ms, to 3 s.f.
Show answer
4.17 ms. Δt = 1 / 240 s = 4.17 ms.
- At 30 frames per second, a ball bearing moves 4.5 cm between consecutive frames. Find its speed in m/s.
Show answer
1.35 m/s. v = 0.045 x 30 = 1.35 m/s.
- A 0.050 kg sphere at 0.80 m/s hits a stationary 0.040 kg sphere head-on and continues at 0.30 m/s. Predict the speed of the 0.040 kg sphere in m/s.
Show answer
0.625 m/s. 0.040 = 0.015 + 0.040v, so v = 0.025 / 0.040 = 0.625 m/s.
- Why is a metre rule placed in the camera's field of view?
- To keep the spheres moving in straight lines
- To convert distances on the video into real distances
- To measure the frame rate
- To reduce friction
Show answer
To convert distances on the video into real distances. The software needs a known length to set the scale.
- Why is the camera placed directly over the table, pointing straight down?
- To make the spheres move faster
- To increase the frame rate
- To light the table evenly
- To avoid parallax and perspective errors in the positions
Show answer
To avoid parallax and perspective errors in the positions. Viewing at an angle distorts distances in the image.
- Why is a high frame rate useful?
- It makes the collision elastic
- It gives more position readings and less motion blur
- It removes friction
- It increases the momentum
Show answer
It gives more position readings and less motion blur. More frames per second means shorter time intervals and sharper images.
Sources
- Pearson Edexcel International Advanced Subsidiary/Advanced Level in Physics specification (XPH11/YPH11), Issue 3
- Pearson qualifications: International Advanced Levels Physics (2018)
- Cognito: Edexcel International A level Physics specification and core practicals
Last updated 7 November 2026. Spotted a mistake? Tell us.