All subjects · Physics · WPH14 (Unit 4)

Core practical 10: analysing collisions with ICT

Core practical 10 uses video analysis to study collisions between small spheres, such as ball bearings rolling on a table, and to test conservation of momentum in two dimensions.

Method

Analysis with ICT

Errors and improvements

Worked example

A video is taken at 50 frames per second. A sphere moves 0.12 m in 6 frames. Find its speed.

  1. Time = 6 / 50 = 0.12 s
  2. v = 0.12 / 0.12

Answer: v = 1.0 m/s

Key idea: Camera overhead with a scale in view; frame rate gives the time; resolve velocities; compare momentum in x and y.

Check yourself

  1. A video at 50 frames per second shows a sphere moving 0.20 m in 10 frames. Find its speed in m/s.
    Show answer

    1 m/s. Time = 10 / 50 = 0.20 s; v = 0.20 / 0.20 = 1.0 m/s.

  2. A camera records at 240 frames per second. Find the time between frames in ms, to 3 s.f.
    Show answer

    4.17 ms. Δt = 1 / 240 s = 4.17 ms.

  3. At 30 frames per second, a ball bearing moves 4.5 cm between consecutive frames. Find its speed in m/s.
    Show answer

    1.35 m/s. v = 0.045 x 30 = 1.35 m/s.

  4. A 0.050 kg sphere at 0.80 m/s hits a stationary 0.040 kg sphere head-on and continues at 0.30 m/s. Predict the speed of the 0.040 kg sphere in m/s.
    Show answer

    0.625 m/s. 0.040 = 0.015 + 0.040v, so v = 0.025 / 0.040 = 0.625 m/s.

  5. Why is a metre rule placed in the camera's field of view?
    • To keep the spheres moving in straight lines
    • To convert distances on the video into real distances
    • To measure the frame rate
    • To reduce friction
    Show answer

    To convert distances on the video into real distances. The software needs a known length to set the scale.

  6. Why is the camera placed directly over the table, pointing straight down?
    • To make the spheres move faster
    • To increase the frame rate
    • To light the table evenly
    • To avoid parallax and perspective errors in the positions
    Show answer

    To avoid parallax and perspective errors in the positions. Viewing at an angle distorts distances in the image.

  7. Why is a high frame rate useful?
    • It makes the collision elastic
    • It gives more position readings and less motion blur
    • It removes friction
    • It increases the momentum
    Show answer

    It gives more position readings and less motion blur. More frames per second means shorter time intervals and sharper images.

Practise with instant feedback

Sources

Last updated 7 November 2026. Spotted a mistake? Tell us.